ANDJANI, NAYLA (2026) PERMAINAN EDUKATIF UNTUK ANAK KATEGORI SLOW LEARNER USIA 6-10 TAHUN DI SEKOLAH AL-HUSNA DENGAN PENDEKATAN USER CENTERED DESIGN. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
Children categorized as slow learners require a longer time to process and understand information, therefore they need concrete, engaging, and developmentally appropriate learning media. Based on observations conducted at MI Al-Husna, the learning media used in the classroom were still dominated by conventional methods and had not fully accommodated the learning needs of slow learner students. This study aims to design an educational game based on a Memory Matching Game integrated with sensory textures to help improve memory skills and provide a more interactive learning experience. The design process employed the User-Centered Design (UCD) method, which involved users directly through stages of observation, interviews, needs identification, concept development, prototyping, and product testing. The product was designed with a magnetic system on each game piece, a foldable book-like packaging structure, and an affirmation theme adapted from the daily habits of students at MI Al-Husna. In addition, each game piece was equipped with different sensory textures to provide multisensory stimulation during gameplay. The testing results showed that the game could be used effectively by slow learner children. The children were able to follow simple instructions, match pairs of game pieces, and demonstrated increased engagement and focus during play activities. The integration of multisensory elements through sensory textures and affirmation-based visuals created an enjoyable learning experience while supporting memory development. Therefore, this educational game is expected to serve as an alternative learning medium that is suitable for the characteristics and learning needs of slow learner children. Kata Kunci: Slow Learner, Educational Game, Memory Matching Game, Sensory Texture, User-Centered Design Anak dengan kategori slow learner memiliki karakteristik belajar yang membutuhkan waktu lebih lama dalam memahami informasi, sehingga memerlukan media pembelajaran yang konkret, menarik, dan sesuai dengan kemampuan belajarnya. Berdasarkan hasil observasi di MI Al-Husna, media pembelajaran yang digunakan masih didominasi metode konvensional sehingga belum sepenuhnya mendukung kebutuhan belajar anak slow learner. Oleh karena itu, penelitian ini bertujuan merancang media permainan edukatif berbasis Permainan Memori Berbasis Pencocokan Objek yang dipadukan dengan elemen tekstur sensorik untuk membantu meningkatkan kemampuan daya ingat serta memberikan pengalaman belajar yang lebih interaktif. Metode perancangan yang digunakan adalah User-Centered Design (UCD), yang melibatkan pengguna secara langsung melalui tahapan observasi, wawancara, identifikasi kebutuhan, pengembangan konsep, pembuatan prototipe, hingga uji coba produk. Produk dirancang menggunakan sistem magnet pada setiap bidak permainan, bentuk kemasan lipat menyerupai buku, serta mengangkat tema afirmasi yang diadaptasi dari kebiasaan siswa di MI Al-Husna. Selain itu, setiap bidak dilengkapi dengan tekstur sensorik yang berbeda untuk menghadirkan stimulasi multisensori selama proses bermain. Hasil uji coba menunjukkan bahwa permainan dapat digunakan dengan baik oleh anak slow learner. Anak mampu mengikuti instruksi sederhana, mencocokkan pasangan bidak, serta menunjukkan peningkatan keterlibatan dan fokus selama bermain. Penerapan elemen multisensori melalui tekstur sensorik dan konsep afirmasi memberikan pengalaman belajar yang menyenangkan sekaligus mendukung proses mengingat. Dengan demikian, media permainan edukatif ini diharapkan dapat menjadi alternatif media pembelajaran yang sesuai dengan karakteristik anak slow learner. Kata Kunci: Slow Learner, Permainan Edukasi, Permainan Memori Berbasis Pencocokan Objek, Tekstur Sensori, User-Centered Design
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