GAMBARAN ADIKSI GAME ONLINE PADA REMAJA DI DAERAH CENGKARENG JAKARTA BARAT

FEBIANI, IRSHANUR (2023) GAMBARAN ADIKSI GAME ONLINE PADA REMAJA DI DAERAH CENGKARENG JAKARTA BARAT. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

This study aims to find out how online game addiction is described in adolescents in area Cengkareng, Jakarta Barat. This study uses a qualitative research method with a case study approach. Data collection techniques by means of non-participant observation, research subject interviews, and significant others. This study uses 4 research subjects, in testing the validity of the data, researchers use data triangulation. The results of this study indicated that the four subjects met six of the seven online game addiction criteria. ThSe four addictive subjects have the same characteristics, including tolerance, mood modification, withdrawal, relapse, conflict and problems. Based on the answers of the four subjects, the characteristics possessed by all participants were using online games as an escape medium. The characteristics that only appeared in one participant included interest in real-world relationships, hobbies and others. Keywords: addiction, online games, teenagers. Penelitian ini bertujuan untuk mengetahui bagaimana gambaran adiksi game online pada remaja di daerah Cengkareng, Jakarta Barat. Penelitian ini menggunakan metode penelitian kualitatif dengan pendekatan studi kasus. Teknik pengumpulan data dengan cara Observasi non-partisipan, wawancara subjek penelitian, dan significant other. Penelitian ini menggunakan 4 subjek penelitian, dalam menguji keabsahan data, peneliti menggunakan triangulasi data. Hasil penelitian ini menunjukkan bahwa keempat subjek memenuhi enam dari tujuh kriteria kecanduan game online. Keempat subjek adiktif memiliki kesamaan karakteristik antara lain tolerance, mood modification, withdrawal, relapse, conflict dan problem. Berdasarkan jawaban keempat subjek, karakteristik yang dimiliki semua partisipan adalah menggunakan game online sebagai media pelarian. Adapun karakteristik yang hanya muncul pada satu partisipan antara lain minat pada hubungan di dunia nyata, hobi dan lainnya. Kata Kunci : adiksi, game online, remaja.

Item Type: Thesis (S1)
NIM/NIDN Creators: 46117010054
Uncontrolled Keywords: adiksi, game online, remaja.
Subjects: 100 Philosophy and Psychology/Filsafat dan Psikologi > 150 Psychology/Psikologi > 155 Differential and Developmental Psychology/Psikologi Diferensial dan Psikologi Perkembangan > 155.5 Psychology of Young People Twelve to Twenty/Psikologi Remaja
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.9 Other Indoor Diversions/Hiburan dalam Ruangan Lainnya > 793.96 String Games/Game String
Divisions: Fakultas Psikologi > Psikologi
Depositing User: khalimah
Date Deposited: 30 May 2026 02:36
Last Modified: 30 May 2026 02:36
URI: http://repository.mercubuana.ac.id/id/eprint/102223

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